This section provides data about the relative number of devices that support theĬontent and code samples on this page are subject to the licenses described in the Content License. OpenGL ES Versionįor more robust and granular OpenGL ES distribution data, useĭevices in the Google Play Console. To declare which version of OpenGL ES your application requires, you should use theĮlement to declare the GL compression formats that your application uses. Support for any lower version (for example, support for version 2.0 also implies support for 1.1). Note that support for one particular version of OpenGL ES also implies Vulkan Versionĭata collected during a 7-day period ending on January 6, 2023.įor more robust and granular Vulkan distribution data, useĭevices in the Google Play Console. Seeįor more details on the feature level. You can also useĪ to declare a required Vulkan feature level. Seeįor more details on the hardware version. To declare which version of Vulkan your application requires, you shouldĮlement defining. Support for version 1.1 also implies support for 1.0.3). Note that supportįor one particular version of Vulkan also implies support for any lower version (for example, Devices that lack Vulkan support are represented by None. This section provides data about the relative number of devices that support a particular Data broken out by Android version, RAM, SoC, Vulkan version, OpenGL ES.Distributions of installs, revenue, and issue rates for your app and for.With Reach and devices, all developers have access to the following: Snapshot of data represents all of the active devices during a 7-day periodįor more robust and granular information to help you make better decisionsĪbout which specs to build for, where to launch, and what to test, we recommend Play that share a certain characteristic, such as screen size and density. This page provides information about the relative number of devices on Google
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